A guideline for game development-based learning: a literature review
International Journal of Computer Games Technology
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In an effort to increase interest in Computer Science (CS) and offer compelling and attractive electives, many CS departments are contemplating offering a game programming course for the first time. A major obstacle for offering such a course is finding faculty who are already experienced game programmers. Inexperienced faculty may be interested in teaching game programming but may hesitate tackling a subject that students are perceived to be more knowledgeable about; after all, college students are much more experienced playing the latest games and have logged considerably more time on a variety of gaming platforms than most CS faculty.