Watersheds in Digital Spaces: An Efficient Algorithm Based on Immersion Simulations
IEEE Transactions on Pattern Analysis and Machine Intelligence
Sorting by Address Calculation
Journal of the ACM (JACM)
A Comparison of Algorithms for Connected Set Openings and Closings
IEEE Transactions on Pattern Analysis and Machine Intelligence
A Comparison of Affine Region Detectors
International Journal of Computer Vision
Efficient Maximally Stable Extremal Region (MSER) Tracking
CVPR '06 Proceedings of the 2006 IEEE Computer Society Conference on Computer Vision and Pattern Recognition - Volume 1
Valgrind: a framework for heavyweight dynamic binary instrumentation
Proceedings of the 2007 ACM SIGPLAN conference on Programming language design and implementation
Fast triangle reordering for vertex locality and reduced overdraw
ACM SIGGRAPH 2007 papers
Template Matching Techniques in Computer Vision: Theory and Practice
Template Matching Techniques in Computer Vision: Theory and Practice
Comparison between immersion-based and toboggan-based watershed image segmentation
IEEE Transactions on Image Processing
Building the Component Tree in Quasi-Linear Time
IEEE Transactions on Image Processing
IEEE Transactions on Circuits and Systems for Video Technology
Hi-index | 0.01 |
Efficient sorting of image pixels based on their grayscale value is traditionally implemented using an algorithm based on distribution or counting sort methods. We show that an elegant alternative can be used which outperforms the traditional method both in terms of processing speed and main memory access. We discuss both theoretically analyzed and real-life performance results, and demonstrate the improvements that can be obtained when our algorithm is combined with a well-known watershed image segmentation method.