MPEG: a video compression standard for multimedia applications
Communications of the ACM - Special issue on digital multimedia systems
Ad hoc relay wireless networks over moving vehicles on highways
MobiHoc '01 Proceedings of the 2nd ACM international symposium on Mobile ad hoc networking & computing
Flooding-based geocasting protocols for mobile ad hoc networks
Mobile Networks and Applications
Geocasting in Mobile Ad Hoc Networks: Location-Based Multicast Algorithms
WMCSA '99 Proceedings of the Second IEEE Workshop on Mobile Computer Systems and Applications
GeoTORA: a protocol for geocasting in mobile ad hoc networks
ICNP '00 Proceedings of the 2000 International Conference on Network Protocols
A delay-tolerant network architecture for challenged internets
Proceedings of the 2003 conference on Applications, technologies, architectures, and protocols for computer communications
Routing in a delay tolerant network
Proceedings of the 2004 conference on Applications, technologies, architectures, and protocols for computer communications
MDDV: a mobility-centric data dissemination algorithm for vehicular networks
Proceedings of the 1st ACM international workshop on Vehicular ad hoc networks
V3: A Vehicle-to-Vehicle Live Video Streaming Architecture
PERCOM '05 Proceedings of the Third IEEE International Conference on Pervasive Computing and Communications
Headlight prefetching for mobile media streaming
MobiDE '07 Proceedings of the 6th ACM international workshop on Data engineering for wireless and mobile access
Video streaming using a location-based bandwidth-lookup service for bitrate planning
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
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We propose V3, an architecture to provide a live video streaming service to driving vehicles through vehicle-to-vehicle (V2V) networks. V2V video streaming is challenging because: (1) the V2V network may be persistently partitioned; (2) the video sources are mobile and transient. V3 addresses these challenges by incorporating a novel signaling mechanism to continuously trigger vehicles into video sources. It also adopts a store-carry-and-forward approach to transmit video data in partitioned network environments. We first propose an initial design which supports video streaming to a single receiver. We then propose a multicasting framework that enables video streaming from multiple sources to multiple receivers. Simulation experiments demonstrate the feasibility of supporting V2V video streaming with acceptable performance.