The design space of input devices
CHI '90 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Automating the lexical and syntactic design of graphical user interfaces: the UofA* UIMS
ACM Transactions on Graphics (TOG)
Design patterns: elements of reusable object-oriented software
Design patterns: elements of reusable object-oriented software
A three-state model of graphical input
INTERACT '90 Proceedings of the IFIP TC13 Third Interational Conference on Human-Computer Interaction
Building an Ontology of Visualization
VIS '04 Proceedings of the conference on Visualization '04
IEEE Computer Graphics and Applications
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The desire for increasingly intuitive and immersive visualization systems has created a need for diverse resources that support the human-computer interface. Visualization laboratories have growing sets of these specialised resources and managing them has become a complicated and lengthy task. Choosing and utilising resources in a given visualization requires extensive information about each to be available. This paper presents an ontological approach to the description of resources, their capabilities, and their software interfaces. Using this ontology, a software design for the support of resource detection, choice and utilisation is presented. By breaking the dependency of visualizations on specific resources, adaptability and portability is improved.