Designing games to address 'Mute English' among children in China

  • Authors:
  • Jason Li;Neema Moraveji;Jiarong Ding;Patrick O'Kelley;Suze Woolf

  • Affiliations:
  • Education Department, Brown University, Providence, RI;Center for Interaction Design, Microsoft Research Asia, Beijing, China;School of Information, University of Michigan, Ann Arbor, MI;Microsoft Corporation, Redmond, WA;Microsoft Corporation, Redmond, WA

  • Venue:
  • UAHCI'07 Proceedings of the 4th international conference on Universal access in human-computer interaction: applications and services
  • Year:
  • 2007

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Abstract

This paper describes findings and design implications from user research intended to support software to address the Mute English phenomenon. This term refers to the many students in China whose English speaking ability lags far behind that of their reading and listening. Software designs for games are presented as a scalable solution to the problem. Games are a unique way to elicit speech input from children in a personalized educational setting.