Communications of the ACM - Special issue on graphical user interfaces
TEDC '06 Proceedings of the Fourth IEEE International Workshop on Technology for Education in Developing Countries
Serious Games for Language Learning: How Much Game, How Much AI?
Proceedings of the 2005 conference on Artificial Intelligence in Education: Supporting Learning through Intelligent and Socially Informed Technology
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This paper describes findings and design implications from user research intended to support software to address the Mute English phenomenon. This term refers to the many students in China whose English speaking ability lags far behind that of their reading and listening. Software designs for games are presented as a scalable solution to the problem. Games are a unique way to elicit speech input from children in a personalized educational setting.