Social net: using patterns of physical proximity over time to infer shared interests
CHI '02 Extended Abstracts on Human Factors in Computing Systems
A Menu Interface for Wearable Computing
ISWC '02 Proceedings of the 6th IEEE International Symposium on Wearable Computers
Social Serendipity: Mobilizing Social Software
IEEE Pervasive Computing
A Ubiquitous Fashionable Computer with an i-Throw Device on a Location-Based Service Environment
AINAW '07 Proceedings of the 21st International Conference on Advanced Information Networking and Applications Workshops - Volume 02
Diffusion of word-of-mouth in segmented society: agent-based simulation approach
AIS'04 Proceedings of the 13th international conference on AI, Simulation, and Planning in High Autonomy Systems
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We propose a communication method for more abundant interaction using a sixth sensory channel for diffusion of multimedia files in a wearable computing environment. We suggest applications connecting people with their possessing media files as the most suitable applications for introduction of the wearable computer to the public. Sixth sense computing is a name that we use for the study of new possibilities that will be enabled by a wireless multimedia channel between wearcomp users. Scenarios enabled by sixth sense computing are developed and implemented in a wearable computer platform. We demonstrate possible requirements for new types of interaction style, an interface for a wearable computer application, and dynamic variation of society by varying system parameters such as the media selection method for diffusion.