Dynamic batching policies for an on-demand video server
Multimedia Systems
Metropolitan area video-on-demand service using pyramid broadcasting
Multimedia Systems
Patching: a multicast technique for true video-on-demand services
MULTIMEDIA '98 Proceedings of the sixth ACM international conference on Multimedia
Improving bandwidth efficiency of video-on-demand servers
IC3N '97 Selected papers of the 6th international conference on Computer communications and networks
The Maximum Factor Queue Length Batching Scheme for Video-on-Demand Systems
IEEE Transactions on Computers
Video-on-Demand Server Efficiency through Stream Tapping
IC3N '97 Proceedings of the 6th International Conference on Computer Communications and Networks
Threshold-based multicast for continuous media delivery
IEEE Transactions on Multimedia
Heuristic batching policies for video-on-demand services
Computer Communications
Tradeoff between system profit and user delay/loss in providing near video-on-demand service
IEEE Transactions on Circuits and Systems for Video Technology
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Network bandwidth is the key performance bottleneck for a videoon-demand (VoD) server. It controls the number of clients the server can support simultaneously. Previous works have shown some strategies, such as the batching strategy and the stream merging strategy, that use one multicast stream to serve different clients requesting the same video object at the same time. They improve the performance of server bandwidth effectively. But the batching strategy results in long start-up latency and the traditional stream merging strategy also wastes lots of server bandwidth. In this paper, we propose a dynamically grouped multi-multicast stream scheduling strategy, called DGMM, and analyze its performance in two factors: the start-up latency and the average bandwidth consumption.