3D chainmail: a fast algorithm for deforming volumetric objects
Proceedings of the 1997 symposium on Interactive 3D graphics
Shape retaining chain linked model for real-time volume haptic rendering
VVS '02 Proceedings of the 2002 IEEE symposium on Volume visualization and graphics
Using Linked Volumes to Model Object Collisions, Deformation, Cutting, Carving, and Joining
IEEE Transactions on Visualization and Computer Graphics
Real Time Muscle Deformations using Mass-Spring Systems
CGI '98 Proceedings of the Computer Graphics International 1998
A constraint-based god-object method for haptic display
IROS '95 Proceedings of the International Conference on Intelligent Robots and Systems-Volume 3 - Volume 3
Multiple-contact representation for the real-time volume haptic rendering of a non-rigid object
HAPTICS'04 Proceedings of the 12th international conference on Haptic interfaces for virtual environment and teleoperator systems
Real-Time area-based haptic rendering for a palpation simulator
ISBMS'06 Proceedings of the Third international conference on Biomedical Simulation
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This paper presents the haptic interaction method when the interaction occurs at several points simultaneously. In many virtual training systems that interact with a virtual object, the haptic interface is modeled as a point. However, in the real world, the portion interacting with real material is not a point but rather multiple points, i.e., an area. In this paper, we address an area-based haptic rendering technique that enables the user to distinguish hard regions from softer ones by providing the distributed reflected force and the sensation of rotation at the boundary. We have used a shape retaining chain linked model that is suitable for real-time applications in order to develop a fast area-based volume haptic rendering method for volumetric objects. We experimented with homogeneous and non-homogeneous virtual objects consisting of 421,875 (75×75×75) volume elements.