A six-state minimal time solution to the firing squad synchronization problem
Theoretical Computer Science
An overview of the firing squad synchronization problem
Proceedings on LITP spring school on Theoretical Computer Science on Automata networks
On optimal solutions to the firing squad synchronization problem
Theoretical Computer Science - Special issue on universal machines and computations
Fundamenta Informaticae - Special issue on cellular automata
Proceedings of the Fourth International Conference on Cellular Automata for Research and Industry: Theoretical and Practical Issues on Cellular Automata
Computation: finite and infinite machines
Computation: finite and infinite machines
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The firing squad synchronization problem has been studied extensively for more than forty years, and a rich variety of synchronization algorithms have been proposed. In the present paper, we examine the state transition rule sets for the famous firing squad synchronization algorithms that give a finite-state protocol for synchronizing large-scale cellular automata. We show that the first transition rule set designed by Waksman [18] includes fundamental errors which cause unsuccessful firings and that ninety-three percent of the rules are redundant. In addition, the transition rule sets reported by Balzer [1], Gerken [2] and Mazoyer [6] are found to include several redundant rules. We also present herein a survey and a comparison of the quantitative aspects of the optimumtime synchronization algorithms developed thus far for one-dimensional cellular arrays.