External cognition: how do graphical representations work?
International Journal of Human-Computer Studies
Distributed cognition: toward a new foundation for human-computer interaction research
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction in the new millennium, Part 2
Communications of the ACM - Adaptive middleware
On building workflow models for flexible processes
ADC '02 Proceedings of the 13th Australasian database conference - Volume 5
The Interactive Workspaces Project: Experiences with Ubiquitous Computing Rooms
IEEE Pervasive Computing
Pockets of Flexibility in Workflow Specification
ER '01 Proceedings of the 20th International Conference on Conceptual Modeling: Conceptual Modeling
Notification and awareness: synchronizing task-oriented collaborative activity
International Journal of Human-Computer Studies - Notification user interfaces
Layered representations for learning and inferring office activity from multiple sensory channels
Computer Vision and Image Understanding - Special issue on event detection in video
Automatic extraction of semantic networks from text using leximancer
NAACL-Demonstrations '03 Proceedings of the 2003 Conference of the North American Chapter of the Association for Computational Linguistics on Human Language Technology: Demonstrations - Volume 4
Speech-to-text transcription in support of pervasive computing
CRPIT '02 Proceedings of the 2002 conference on Pervasive computing - Volume 25
Analyzing human-computer interaction as distributed cognition: the resources model
Human-Computer Interaction
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The aim of this paper is to describe a framework that extends and combines two CSCW theories, Situated Action (SA) and Distributed Cognition (DC), to provide situated support for human activities in small workgroups. SA characterises teamwork as unpredictable, ill structured or emergent (often all of these) and people need creative processes to find solutions to their problems. In order to provide support, we draw on DC. We extend this concept into a framework called Cognitive Dust, which is composed of cognitive processes and anything observable in a focus domain. Cognitive Dust, which is collected through a multi modal infrastructure, allows us to measure complexity in various aspects of workspace activities and we use complexity as a marker for creativity. This allows us to identify when creativity is occurring and suggests opportunities for providing dynamic, contextually relevant, situated support for the group. This paper describes Cognitive Dust, which is the first step in a research project that will ultimately enable a computer infrastructure to provide group support without human assistance.