Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Polygonization of implicit surfaces
Computer Aided Geometric Design
Numerical continuation methods: an introduction
Numerical continuation methods: an introduction
Simplicial pivoting for mesh generation of implicitly defined surfaces
Computer Aided Geometric Design
Interval analysis for computer graphics
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
An implicit surface polygonizer
Graphics gems IV
Numeric-symbolic algorithms for evaluating one-dimensional algebraic sets
ISSAC '95 Proceedings of the 1995 international symposium on Symbolic and algebraic computation
MAPC: a library for efficient and exact manipulation of algebraic points and curves
SCG '99 Proceedings of the fifteenth annual symposium on Computational geometry
A Generalization of Algebraic Surface Drawing
ACM Transactions on Graphics (TOG)
A Tracking Algorithm for Implicitly Defined Curves
IEEE Computer Graphics and Applications
Robust Adaptive Approximation of Implicit Curves
SIBGRAPI '01 Proceedings of the XIV Brazilian Symposium on Computer Graphics and Image Processing
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Current graphical systems include primitives to draw straight-line segments, circles, Bézier curves and surfaces, NURBS (Non-Uniform Rational B-Splines), but many of them fail displaying curve singularities (self-intersections) correctly. This paper introduces a fast and robust non-uniform binary space partition (BSP) algorithm for implicit curves possibly with self-intersections and other differentiable singularities. These singularities are computed without using traditional differential techniques.