The representation, recognition, and locating of 3-d objects
International Journal of Robotics Research
Designing solid objects using interactive sketch interpretation
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
A mark-based interaction paradigm for free-hand drawing
UIST '94 Proceedings of the 7th annual ACM symposium on User interface software and technology
The NURBS book
SKETCH: an interface for sketching 3D scenes
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Interactive beautification: a technique for rapid geometric design
Proceedings of the 10th annual ACM symposium on User interface software and technology
Fluid sketches: continuous recognition and morphing of simple hand-drawn shapes
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Curves and surfaces for CAGD: a practical guide
Curves and surfaces for CAGD: a practical guide
Surface Modeling for CAD - Cam
Surface Modeling for CAD - Cam
3D Game Engine Design, Second Edition: A Practical Approach to Real-Time Computer Graphics (The Morgan Kaufmann Series in Interactive 3D Technology)
Tangible NURBS-curve manipulation techniques using graspable handles on a large display
Proceedings of the 17th annual ACM symposium on User interface software and technology
A template-based reconstruction of plane-symmetric 3D models from freehand sketches
Computer-Aided Design
ILoveSketch: as-natural-as-possible sketching system for creating 3d curve models
Proceedings of the 21st annual ACM symposium on User interface software and technology
On expert performance in 3D curve-drawing tasks
Proceedings of the 6th Eurographics Symposium on Sketch-Based Interfaces and Modeling
Analytic drawing of 3D scaffolds
ACM SIGGRAPH Asia 2009 papers
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The digitalization of product-styling tools for the early design-development stage has focused on using raster-type graphics S/Ws. These kinds of S/Ws enable designers freely to generate ideas, and enhance them based on their creativity and aesthetic senses. However, resultants from raster-type tools are no more than images, which are hardly converted to digital forms required by downstream processes. Thus, it still remains as an obstacle for both designers and engineers to work harmoniously and simultaneously in the new-product development process through concurrent engineering. This paper proposes a new digital-styling tool for designers by emulating a design sketch. The research process is summarized as: 1) observing designers' sketch behaviors and their works, 2) analyzing designers' sketch behavior patterns for extracting sketch elements, and 3) mapping them to digital forms. The proposed digital-sketch method not only allows designers to perform their creative work, but also provides digital connectivity for concurrent engineering.