An introduction to splines for use in computer graphics & geometric modeling
An introduction to splines for use in computer graphics & geometric modeling
IEEE Transactions on Pattern Analysis and Machine Intelligence
A Fast Algorithm for Dominant Point Detection on Chain-Coded Contours
CAIP '93 Proceedings of the 5th International Conference on Computer Analysis of Images and Patterns
IJCAI'99 Proceedings of the 16th international joint conference on Artificial intelligence - Volume 2
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A complete method for automated 2D reconstruction of object silhouettes by B-splines is proposed. The first step is the automated initialisation of the B-spline. A new method is developed that uses the shape information of the object's outline. The second and third steps are the methods for controlling (corresponding) and fitting (improving) the initial B-spline. These three steps complete the automated 2D representation, To show the quality of the automatically generated final B-spline a benchmark is presented where the spline approximation is compared to the ideal case in which the outline of the object is a B-spline. it will be shown that the presented method produces a highly accurate B-spline approximation of the silhouette.