Solving the illumination problem with heuristics

  • Authors:
  • Manuel Abellanas;Enrique Alba;Santiago Canales;Gregorio Hernández

  • Affiliations:
  • Universidad Politécnica de Madrid, Facultad de Informática, Departamento de Matemática Aplicada, Spain;Universidad de Málaga, Departamento de Lenguajes y CC, Spain;Universidad Pontificia Comillas de Madrid, Departamento de Matemática Aplicada y Computación, Spain;Universidad Politécnica de Madrid, Facultad de Informática, Departamento de Matemática Aplicada, Spain

  • Venue:
  • NMA'06 Proceedings of the 6th international conference on Numerical methods and applications
  • Year:
  • 2006

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Abstract

In this article we propose optimal and quasi optimal solutions to the problem of searching for the maximum lighting point inside a polygon P of n vertices. This problem is solved by using three different techniques: random search, simulated annealing and gradient. Our comparative study shows that simulated annealing is very competitive in this application. To accomplish the study, a new polygon generator has been implemented, which greatly helps in the general validation of our claims on the illumination problem as a new class of optimization task.