The Aware Home: A Living Laboratory for Ubiquitous Computing Research
CoBuild '99 Proceedings of the Second International Workshop on Cooperative Buildings, Integrating Information, Organization, and Architecture
Labeling images with a computer game
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Ubiquitous Computing Technologies for Ubiquitous Learning
WMTE '05 Proceedings of the IEEE International Workshop on Wireless and Mobile Technologies in Education
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In this paper, we describe life-log content mash-up application called "Sharelog" by using widespread consumer mobile device. By using consumer mobile device as a interface for ubiquitous and mobile computing application, the system developers are enabled to focus on the content side of an application. We have demonstrated our application "Sharelog" at the museum exhibition and realized the capability of consumer mobile device as an interface for ubiquitous computing in public space. We would like to call this kind of mobile devices as public user interface.