GPU-based edge-directed image interpolation

  • Authors:
  • Martin Kraus;Mike Eissele;Magnus Strengert

  • Affiliations:
  • Computer Graphics and Visualization Group, Technische Universität München, Garching, Germany;Visualization and Interactive Systems Group, Universität Stuttgart, Stuttgart, Germany;Visualization and Interactive Systems Group, Universität Stuttgart, Stuttgart, Germany

  • Venue:
  • SCIA'07 Proceedings of the 15th Scandinavian conference on Image analysis
  • Year:
  • 2007

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Abstract

The rendering of lower resolution image data on higher resolution displays has become a very common task, in particular because of the increasing popularity of webcams, camera phones, and low-bandwidth video streaming. Thus, there is a strong demand for real-time, high-quality image magnification. In this work, we suggest to exploit the high performance of programmable graphics processing units (GPUs) for an adaptive image magnification method. To this end, we propose a GPU-friendly algorithm for image up-sampling by edge-directed image interpolation, which avoids ringing artifacts, excessive blurring, and staircasing of oblique edges. At the same time it features gray-scale invariance, is applicable to color images, and allows for real-time processing of full-screen images on today's GPUs.