Communications of the ACM - Special issue on analysis and modeling in software development
Prototypes as assets, not toys: why and how to extract knowledge from prototypes
Proceedings of the 18th international conference on Software engineering
Requirements engineering
The usability engineering lifecycle: a practitioner's handbook for user interface design
The usability engineering lifecycle: a practitioner's handbook for user interface design
Extreme programming explained: embrace change
Extreme programming explained: embrace change
Agile software development
Writing Better Requirements
"Talk to Paula and Peter - They Are Experienced" - The Experience Engine in a Nutshell
SEKE '99 Proceedings of the 11th International Conference on Software Engineering and Knowledge Engineering, Learning Software Organizations, Methodology and Applications
Active Probes Synergy in Experience-Based Process Improvement
PROFES '00 Proceedings of the Second International Conference on Product Focused Software Process Improvement
Balancing Agility and Discipline: A Guide for the Perplexed
Balancing Agility and Discipline: A Guide for the Perplexed
Breaking the Ice for Agile Development of Embedded Software: An Industry Experience Report
Proceedings of the 26th International Conference on Software Engineering
Structured Analysis and System Specification
Structured Analysis and System Specification
RE '06 Proceedings of the 14th IEEE International Requirements Engineering Conference
Making Mobile Requirements Engineering Tools Usable and Useful
RE '06 Proceedings of the 14th IEEE International Requirements Engineering Conference
Beyond Documents: Visualizing Informal Communication
REV '08 Proceedings of the 2008 Requirements Engineering Visualization
Tangible media in process modeling: a controlled experiment
CAiSE'11 Proceedings of the 23rd international conference on Advanced information systems engineering
Generating essential user interface prototypes to validate requirements
ASE '11 Proceedings of the 2011 26th IEEE/ACM International Conference on Automated Software Engineering
Mockup-Driven Development: Providing agile support for Model-Driven Web Engineering
Information and Software Technology
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Getting feedback fast is essential during early requirements activities. Requirements analysts need to capture interpret and validate raw requirements and information. In larger projects, a series of interviews and workshops is conducted. Stakeholder feedback for validation purposes is often collected in a second series of interviews, which may take weeks to complete. However, this may (1) delay the entire project, (2) cause stakeholders to lose interest and commitment, and (3) result in outdated, invalid requirements. Based on our "By Product-Approach", we developed the "Fast Feedback" technique to collect additional information during initial interviews. User interface mock-ups are sketched and animated during the first interview and animated using the use case steps as guidance. This shortcut saves one or two interview cycles. A large administrative software project was the trigger for this work.