Designing for usability: key principles and what designers think
Communications of the ACM
Achieving consistency for the Macintosh
Coordinating user interfaces for consistency
User interface design in the trenches: some tips on shooting from the hip
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The use of guidelines in interface design
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Assessing the usability of a user interface standard
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
What's Wrong with Standard User Interfaces?
IEEE Software
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Over the past few years user interfaces, especially graphical ones, have been emphasized in the design of computer systems [1]. Users often take for granted the interfaces of today's computer systems. The person entering data or typing up a report does not even consider the work that has gone into making the system and its applications as easy to use as a pen and paper. The difficulty that does go into creating the "perfect" user interface begins from the systems inception and does not end until the system becomes obsolete. Even then, the lasting effects of the interface on its users will make future designers work more laborious. This paper will discuss the design process of the user interface. It concludes with some suggestions that future designers may wish to consider to make their jobs easier.