An algorithm for finding nearest neighbours in (approximately) constant average time
Pattern Recognition Letters
Data structures and algorithms for nearest neighbor search in general metric spaces
SODA '93 Proceedings of the fourth annual ACM-SIAM Symposium on Discrete algorithms
ACM Computing Surveys (CSUR)
Color image quantization for frame buffer display
SIGGRAPH '82 Proceedings of the 9th annual conference on Computer graphics and interactive techniques
Nearest Neighbor Search: A Database Perspective
Nearest Neighbor Search: A Database Perspective
Fast k-nearest-neighbor search based on projection and triangular inequality
Pattern Recognition
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It has been demonstrated that the difficult problem of classifying heterogeneous projection images, similar to those found in 3D electron microscopy (3D-EM) of macromolecules, can be successfully solved by finding an approximate Max k-Cut of an appropriately constructed weighted graph. Despite of the large size (thousands of nodes) of the graph and the theoretical computational complexity of finding even an approximate Max k-Cut, an algorithm has been proposed that finds a good (from the classification perspective) approximate solution within several minutes (running on a standard PC). However, the task of constructing the complete weighted graph (that represents an instance of the projection image classification problems) is computationally expensive. Due to the large number of edges, the computation of edge weights can take tens of hours for graphs containing several thousand nodes. We propose a method, which utilizes an early termination technique, to significantly reduce the computational cost of constructing such graphs. We compare, on synthetic data sets that resemble projection sets encountered in 3D-EM, the performance of our method with that of a brute-force approach and a method based on nearest neighbor search.