Caching in the Sprite network file system
ACM Transactions on Computer Systems (TOCS)
The Sprite Network Operating System
Computer
Virtual memory primitives for user programs
ASPLOS IV Proceedings of the fourth international conference on Architectural support for programming languages and operating systems
Combining the concepts of compression and caching for a two-level filesystem
ASPLOS IV Proceedings of the fourth international conference on Architectural support for programming languages and operating systems
The design and implementation of a log-structured file system
ACM Transactions on Computer Systems (TOCS)
The Data Compression Book
Potential benefits of delta encoding and data compression for HTTP
SIGCOMM '97 Proceedings of the ACM SIGCOMM '97 conference on Applications, technologies, architectures, and protocols for computer communication
Power management techniques for mobile communication
MobiCom '98 Proceedings of the 4th annual ACM/IEEE international conference on Mobile computing and networking
Application-driven power management for mobile communication
Wireless Networks
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Compression has been used in numerous ways for many years, but recently two factors have combined in a way to push compression to the forefront of distributed systems. First, the disparity between processor speeds and I/O rates is ever-increasing, making it possible to perform compression in software to a much greater extent than was previously feasible. Second, the growth of new applications demanding enormous data rates, such as digital video and audio, makes hardware compression increasingly desirable: I discuss the importance of compression in various environments and describe how compression may be used not only to reduce the demand for disk space, disk bandwidth, and network bandwidth, but also to appear to extend physical memory.