A new technique for adjusting distraction moments in multitasking non-field usability tests
CHI '02 Extended Abstracts on Human Factors in Computing Systems
Agent-Based Driver Abnormality Estimation
Proceedings of the 13th International Conference on Human-Computer Interaction. Part III: Ubiquitous and Intelligent Interaction
Content matters: towards handling e-mail while driving safely
Proceedings of the 3rd International Conference on Automotive User Interfaces and Interactive Vehicular Applications
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This contribution presents an approach for a scientific driving simulator platform for the representation and evaluation of new driver assistance and information systems. We will give a short introduction to the used gaming engine and then present the developed components of our new driving simulation platform. For a most realistic driving behavior, we implemented an own physics-component basing on a real vehicle model. Further, the platform provides the opportunity to easily create new scenarios depending on the test setup.