How do adults solve digital tangram problems? analyzing cognitive strategies through eye tracking approach

  • Authors:
  • Bahar Baran;Berrin Dogusoy;Kursat Cagiltay

  • Affiliations:
  • Computer Education and Instructional Technologies, Middle East Technical University, Metu, Ankara;Computer Education and Instructional Technologies, Middle East Technical University, Metu, Ankara;Computer Education and Instructional Technologies, Middle East Technical University, Metu, Ankara

  • Venue:
  • HCI'07 Proceedings of the 12th international conference on Human-computer interaction: intelligent multimodal interaction environments
  • Year:
  • 2007

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Abstract

Purpose of the study is to investigate how adults solve tangram based geometry problems on computer screen. Two problems with different difficulty levels were presented to 20 participants. The participants tried to solve problems by placing seven geometric objects into correct locations. In order to analyze the process, the participants and their eye movements were recorded by an Tobii Eye Tracking device while solving the problems. The results showed that the participants employed different strategies while solving problems with different difficulty levels