Eye finding via face detection for a foveated, active vision system
AAAI '98/IAAI '98 Proceedings of the fifteenth national/tenth conference on Artificial intelligence/Innovative applications of artificial intelligence
IEEE Transactions on Pattern Analysis and Machine Intelligence
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Assets '04 Proceedings of the 6th international ACM SIGACCESS conference on Computers and accessibility
Eye tracking using neural network and mean-shift
ICCSA'06 Proceedings of the 2006 international conference on Computational Science and Its Applications - Volume Part III
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AI'06 Proceedings of the 19th Australian joint conference on Artificial Intelligence: advances in Artificial Intelligence
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This paper presents a novel computer game system that controls a game using only the movement of human's facial features. Our system is specially designated for the handicapped people with severe disabilities and the people without experience of using the computer. Using a usual PC camera, the proposed game system detects the user's eye movement and mouse movement, and then interprets the communication intent to play a game. The game system is tested with 42 numbers of people, and then the result shows that our game system should be efficiently and effectively used as the interface for the disabled people.