Ubiquitous computing within cars: designing controls for non-visual use
International Journal of Human-Computer Studies
Understanding Virtual Reality: Interface, Application, and Design
Understanding Virtual Reality: Interface, Application, and Design
Virtual Reality Technology
A First Investigation into the Effectiveness of Tactons
WHC '05 Proceedings of the First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems
Learning and Identifying Haptic Icons under Workload
WHC '05 Proceedings of the First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems
Interior layout design of passenger vehicles with RAMSIS: Research Articles
Human Factors in Ergonomics & Manufacturing
ERGONAUT: a tool for ergonomic analyses in virtual environments
EG VE'00 Proceedings of the 6th Eurographics conference on Virtual Environments
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The field of computer graphics is greatly increasing its overall performance enabling consequently the implementation of most of the product design process phases into virtual environments. The deriving benefits of using virtual practices in product development have been proved intrinsically highly valuable, since they foster the reduction of time to market, process uncertainty, and the translation of most prototyping activities into the virtual environment. In this paper we present the developed platform in mixed environment for ergonomic validation. Specifically we defined a methodology for testing both aspects related to design and ergonomic validation by allowing the tester to interact visually and physically with the car dashboard control devices and related interface by the mean of a rotatory haptic device. By experimental session it has been highlighted that it is possible gathering qualitative data about the design, and finding typical occlusion problems, but also quantitative data can be collected by testing the infotainment interface and the consequent users' distraction during the device use.