Monitoring of emotion to create adaptive game for children with mild autistic

  • Authors:
  • P. Ravindra S. De Silva;Masatake Higashi;Stephen G. Lambacher;Minetada Osano

  • Affiliations:
  • Computer Aided Design Laboratory, Toyota Technological Institute;Computer Aided Design Laboratory, Toyota Technological Institute;Software Engineering Laboratory, University of Aizu, Japan;Software Engineering Laboratory, University of Aizu, Japan

  • Venue:
  • CAIP'07 Proceedings of the 12th international conference on Computer analysis of images and patterns
  • Year:
  • 2007

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Abstract

Computer-based interactive systems and robots have become a massive technology for improving human-impaired social interaction, especially for children with autistic. Autism is a lifelong development disability, often accompanied by learning technologies. As a result, they have trouble interacting within our complex social environment and are, for the most part, unable to recognize other people's behaviors. In this paper, we present game-based therapeutic environments for people diagnosed with a mild form of autism. The proposed interactive system traces a child's emotion with intensity for changing a game environment for the purpose of triggering their emotions. The pedagogical agent provides therapy instruction with motivational support to children through adapting a child's emotional behaviors.