A digital signal processing primer, with applications to digital audio and computer music
A digital signal processing primer, with applications to digital audio and computer music
A practical model for subsurface light transport
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Real Sound Synthesis for Interactive Applications
Real Sound Synthesis for Interactive Applications
Linear Prediction of Speech
Everyday listening and auditory icons
Everyday listening and auditory icons
Continuous Sonic Feedback from a Rolling Ball
IEEE MultiMedia
Scanning physical interaction behavior of 3D objects
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
The SonicFinder: an interface that uses auditory icons
Human-Computer Interaction
Audio-based context recognition
IEEE Transactions on Audio, Speech, and Language Processing
Analysis-synthesis of impact sounds by real-time dynamic filtering
IEEE Transactions on Audio, Speech, and Language Processing
Hi-index | 0.00 |
This paper introduces an analysis/synthesis scheme for the reproduction of sounds generated by sustained contact between rigid bodies. This scheme is rooted in a Source/Filter decomposition of the sound where the filter is described as a set of poles and the source is described as a set of impulses representing the energy transfer between the interacting objects. Compared to single impacts, sustained contact interactions like rolling and sliding make the estimation of the parameters of the Source/Filter model challenging because of two issues. First, the objects are almost continuously interacting. The second is that the source is generally unknown and has therefore to be modeled in a generic way. In an attempt to tackle those issues, the proposed analysis/ synthesis scheme combines advanced analysis techniques for the estimation of the filter parameters and a flexible model of the source. It allows the modeling of a wide range of sounds. Examples are presented for objects of various shapes and sizes, rolling or sliding over plates of different materials. In order to demonstrate the versatility of the approach, the system is also considered for the modeling of sounds produced by percussive musical instruments.