Geometrically deformed models: a method for extracting closed geometric models form volume data
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Surface reconstruction from unorganized points
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Topology representing networks
Neural Networks
A new Voronoi-based surface reconstruction algorithm
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Proceedings of the sixth ACM symposium on Solid modeling and applications
Dynamic Catmull-Clark Subdivision Surfaces
IEEE Transactions on Visualization and Computer Graphics
A Discrete Laplace–Beltrami Operator for Simplicial Surfaces
Discrete & Computational Geometry
The Growing Self-Organizing Surface Map: Improvements
SBRN '08 Proceedings of the 2008 10th Brazilian Symposium on Neural Networks
Building of 3d environment models for mobile robotics using self-organization
PPSN'06 Proceedings of the 9th international conference on Parallel Problem Solving from Nature
Building a digital model of Michelangelo's Florentine Pieta
IEEE Computer Graphics and Applications
An Adaptive Learning Approach for 3-D Surface Reconstruction From Point Clouds
IEEE Transactions on Neural Networks
Growing neural gas efficiently
Neurocomputing
Expert Systems with Applications: An International Journal
Self-organizing maps with a time-varying structure
ACM Computing Surveys (CSUR)
Online reconstruction of textured triangle meshes from aerial images
UDMV '13 Proceedings of the Eurographics Workshop on Urban Data Modelling and Visualisation
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In this paper, we propose a new method for surface reconstruction based on growing self-organizing maps (SOMs), called growing self-reconstruction maps (GSRMs). GSRM is an extension of growing neural gas (GNG) that includes the concept of triangular faces in the learning algorithm and additional conditions in order to include and remove connections, so that it can produce a triangular two-manifold mesh representation of a target object given an unstructured point cloud of its surface. The main modifications concern competitive Hebbian learning (CHL), the vertex insertion operation, and the edge removal mechanism. The method proposed is able to learn the geometry and topology of the surface represented in the point cloud and to generate meshes with different resolutions. Experimental results show that the proposed method can produce models that approximate the shape of an object, including its concave regions, boundaries, and holes, if any.