Design patterns: elements of reusable object-oriented software
Design patterns: elements of reusable object-oriented software
Designing Web Usability: The Practice of Simplicity
Designing Web Usability: The Practice of Simplicity
Usability Engineering
APCHI '98 Proceedings of the Third Asian Pacific Computer and Human Interaction
HICSS '00 Proceedings of the 33rd Hawaii International Conference on System Sciences-Volume 3 - Volume 3
Human-Computer Interaction (3rd Edition)
Human-Computer Interaction (3rd Edition)
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This paper presents a tool that supports a scenario based expert evaluation method called DEPTH (usability evaluation method based on DEsign PaTterns & Heuristics criteria). DEPTH is a method for performing scenario-based heuristic usability evaluation of e-systems. DEPTH focuses on the functionality of e-systems and emphasizes on usability characteristics within their context. This can be done not only by examining not only the availability of a functionality within an e-system but also the usability performance of the supported functionality according to a specific context of use. The main underlying ideas of DEPTH are: i) to minimize the preparatory phase of a usability evaluation process and ii) to assist a novice usability expert (one who is not necessarily familiar with the genre of the e-system). Thus, we (re)use expert's knowledge captured in design patterns and structured as design pattern languages for the various genres of e-systems. This paper briefly describes the DEPTH method and presents the way a specially designed tool supports it along with the findings from an evaluation study.