A parallel block iterative method for interactive contacting rigid multibody simulations on multicore PCs

  • Authors:
  • Claude Lacoursière

  • Affiliations:
  • HPC2N, VRlab and Department of Computing Science, Umeå University, Umeå, Sweden

  • Venue:
  • PARA'06 Proceedings of the 8th international conference on Applied parallel computing: state of the art in scientific computing
  • Year:
  • 2006

Quantified Score

Hi-index 0.00

Visualization

Abstract

A hybrid, asynchronous, block parallel method to approximately solve complementarity problems (CPs) in real-time on multicore CPUs is described. These problems arise from interactive real-time simulations of systems of constrained, contacting rigid bodies, which are useful in virtual operator training systems for instance. A graph analysis phase identifies components which are weakly coupled using simple heuristics. Each component is then solved in parallel using either a block principal pivot or a projected block Gauss-Seidel method running in separate threads. Couplings which generate forces between the subsystems are handled iteratively using a Gauss-Seidel process which communicates updates between the interacting subsystems asynchronously. Preliminary results show that this approach delivers good performance while keeping overhead small.