People, places, things: web presence for the real world
Mobile Networks and Applications
TRIP: A Low-Cost Vision-Based Location System for Ubiquitous Computing
Personal and Ubiquitous Computing
GeoNotes: Social and Navigational Aspects of Location-Based Information Systems
UbiComp '01 Proceedings of the 3rd international conference on Ubiquitous Computing
Providing architectural support for building context-aware applications
Providing architectural support for building context-aware applications
InfoRadar: group and public messaging in the mobile context
Proceedings of the third Nordic conference on Human-computer interaction
Experiences with place lab: an open source toolkit for location-aware computing
Proceedings of the 28th international conference on Software engineering
Supporting Mobile Service Usage through Physical Mobile Interaction
PERCOM '07 Proceedings of the Fifth IEEE International Conference on Pervasive Computing and Communications
Pervasive RFID and Near Field Communication Technology
IEEE Pervasive Computing
Place-Its: a study of location-based reminders on mobile phones
UbiComp'05 Proceedings of the 7th international conference on Ubiquitous Computing
UbiSOA Dashboard: Integrating the Physical and Digital Domains through Mashups
Proceedings of the Symposium on Human Interface 2009 on ConferenceUniversal Access in Human-Computer Interaction. Part I: Held as Part of HCI International 2009
Dynamic 2D-barcodes for multi-device Web session migration including mobile phones
Personal and Ubiquitous Computing
SOLE: context-aware sharing of living experience in mobile environments
Proceedings of the 8th International Conference on Advances in Mobile Computing and Multimedia
Towards pervasive mashups in embedded devices: comparing procedural and declarative approach
International Journal of Communication Networks and Distributed Systems
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Context-aware systems allow users to access services and multimedia data according to their current context (location, identity, preferences). Web 2.0 fosters user contribution and presents the web as an application programming platform where third parties can create new applications (mash-ups) mixing the functionality offered by others. We deem that applying Web 2.0 principles to the development of middleware support for context-aware systems could result into a wider adoption of AmI. This work provides a platform which combines social context-aware annotation of objects and spatial regions with sentient mobile devices enabling multi-modal human to environment interaction in order to enable advanced context-aware data and service discovery, filtering and consumption within both indoor and outdoor environments.