Interactive drama, art and artificial intelligence
Interactive drama, art and artificial intelligence
Replaying history: learning world history through playing "civilization iii"
Replaying history: learning world history through playing "civilization iii"
Fearnot!: an experiment in emergent narrative
Lecture Notes in Computer Science
An Introduction to MultiAgent Systems
An Introduction to MultiAgent Systems
Believable agents and intelligent story adaptation for interactive storytelling
TIDSE'06 Proceedings of the Third international conference on Technologies for Interactive Digital Storytelling and Entertainment
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
Designing an educational game: case study of 'Europe 2045'
Transactions on edutainment I
Analyzing computer game narratives
ICEC'10 Proceedings of the 9th international conference on Entertainment computing
Petri net model for serious games based on motivation behavior classification
International Journal of Computer Games Technology
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Europe 2045 is an on-line multi-player strategy game aimed at education of high-school students in economics, politics, and media studies. The essential feature of the game is that players face various simulated scenarios and crises addressing contemporary key issues of the unified Europe. These scenarios are branching and can evolve in a parallel manner. In this paper, we present a technique for specifying plots of these scenarios, which underpins the story manager of Europe 2045. The technique is based on a modification of Petri Nets. We also detail one particular scenario concerning the current crisis in Darfur. On a general level this paper discusses the strengths and weaknesses of implementation of Petri Nets in virtual storytelling.