Shared workspaces: how do they work and when are they useful?
International Journal of Man-Machine Studies
Human conversation as a system framework: designing embodied conversational agents
Embodied conversational agents
Life-Like Characters: Tools, Affective Functions, and Applications (Cognitive Technologies)
Life-Like Characters: Tools, Affective Functions, and Applications (Cognitive Technologies)
From a wizard of Oz experiment to a real time speech and gesture multimodal interface
Signal Processing - Special section: Multimodal human-computer interfaces
Visual information as a conversational resource in collaborative physical tasks
Human-Computer Interaction
Mutual awareness in collocated and distant collaborative tasks using shared interfaces
INTERACT'07 Proceedings of the 11th IFIP TC 13 international conference on Human-computer interaction
VIRSTORY: a collaborative virtual storytelling
ICEC'06 Proceedings of the 5th international conference on Entertainment Computing
Designing multiuser multimodal gestural interactions for the living room
Proceedings of the 14th ACM international conference on Multimodal interaction
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The idea behind 3D multi-user worlds is to use virtual reality techniques to allow several people to "exist" and play in the same virtual environment. In this way, technologies around non verbal behavior: voice and body movement are essential to coordinate "speech acts", actions with other partners or objects, to share space (localization, displacement, proxemy) and to improve the awareness, telepresence... Our studies are mainly centered on the non verbal behavior in small groups and on command gestures. Our aim is to carry out some experiences and transfer the results in design of a Storytelling Collaborative Virtual Environment (SCVE) without intrusive devices. Briefly, this paper presents our approach to design digital storytelling game.