Linear data structures for fast ray-shooting amidst convex polyhedra

  • Authors:
  • Haim Kaplan;Natan Rubin;Micha Sharir

  • Affiliations:
  • School of Computer Science, Tel Aviv University, Tel Aviv, Israel;School of Computer Science, Tel Aviv University, Tel Aviv, Israel;School of Computer Science, Tel Aviv University, Tel Aviv, Israel

  • Venue:
  • ESA'07 Proceedings of the 15th annual European conference on Algorithms
  • Year:
  • 2007

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Abstract

We consider the problem of ray shooting in a threedimensional scene consisting of k (possibly intersecting) convex polyhedra with a total of n facets. That is, we want to preprocess them into a data structure, so that the first intersection point of a query ray and the given polyhedra can be determined quickly. We describe data structures that require Õ(npoly(k)) preprocessing time and storage, and have polylogarithmic query time, for several special instances of the problem. These include the case when the ray origins are restricted to lie on a fixed line l0, but the directions of the rays are arbitrary, the more general case when the supporting lines of the rays pass through l0, and the case of rays orthogonal to z-axis with arbitrary origins. In all cases, this is a significant improvement over previously known techniques (which require Ω(n2) storage, even when k ≪ n).