A Computational Approach to Edge Detection
IEEE Transactions on Pattern Analysis and Machine Intelligence
Performance-driven facial animation
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Optical Flow Constraints on Deformable Models with Applications to Face Tracking
International Journal of Computer Vision
Saliency, Scale and Image Description
International Journal of Computer Vision
Least squares conformal maps for automatic texture atlas generation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
3-D Motion Estimation in Model-Based Facial Image Coding
IEEE Transactions on Pattern Analysis and Machine Intelligence
Triangle: Engineering a 2D Quality Mesh Generator and Delaunay Triangulator
FCRC '96/WACG '96 Selected papers from the Workshop on Applied Computational Geormetry, Towards Geometric Engineering
Modeling, Tracking and Interactive Animation of Faces and Heads Using Input from Video
CA '96 Proceedings of the Computer Animation
CVPR '96 Proceedings of the 1996 Conference on Computer Vision and Pattern Recognition (CVPR '96)
ACM SIGGRAPH 2003 Papers
Universal capture: image-based facial animation for "The Matrix Reloaded"
ACM SIGGRAPH 2003 Sketches & Applications
Spacetime faces: high resolution capture for modeling and animation
ACM SIGGRAPH 2004 Papers
Multi-scale capture of facial geometry and motion
ACM SIGGRAPH 2007 papers
Performance capture from sparse multi-view video
ACM SIGGRAPH 2008 papers
ACM SIGGRAPH 2008 papers
Self-identifying patterns for plane-based camera calibration
Machine Vision and Applications
Facial performance synthesis using deformation-driven polynomial displacement maps
ACM SIGGRAPH Asia 2008 papers
Visio-lization: generating novel facial images
ACM SIGGRAPH 2009 papers
The Digital Emily project: photoreal facial modeling and animation
ACM SIGGRAPH 2009 Courses
High-quality single-shot capture of facial geometry
ACM SIGGRAPH 2010 papers
Binocular Camera Calibration Using Rectification Error
CRV '10 Proceedings of the 2010 Canadian Conference on Computer and Robot Vision
Rapid acquisition of specular and diffuse normal maps from polarized spherical gradient illumination
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
High-quality single-shot capture of facial geometry
ACM SIGGRAPH 2010 papers
A practical appearance model for dynamic facial color
ACM SIGGRAPH Asia 2010 papers
Markerless reconstruction and synthesis of dynamic facial expressions
Computer Vision and Image Understanding
Leveraging motion capture and 3D scanning for high-fidelity facial performance acquisition
ACM SIGGRAPH 2011 papers
High-quality passive facial performance capture using anchor frames
ACM SIGGRAPH 2011 papers
Realtime performance-based facial animation
ACM SIGGRAPH 2011 papers
A data-driven appearance model for human fatigue
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Real-time facial animation from live video tracking
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Multiview face capture using polarized spherical gradient illumination
Proceedings of the 2011 SIGGRAPH Asia Conference
Proceedings of the 2011 SIGGRAPH Asia Conference
Animation cartography—intrinsic reconstruction of shape and motion
ACM Transactions on Graphics (TOG)
Coupled 3D reconstruction of sparse facial hair and skin
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Data-Driven Estimation of Cloth Simulation Models
Computer Graphics Forum
Data-driven simulation methods in computer graphics: cloth, tissue and faces
ACM SIGGRAPH 2012 Courses
Lightweight binocular facial performance capture under uncontrolled lighting
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Improved reconstruction of deforming surfaces by cancelling ambient occlusion
ECCV'12 Proceedings of the 12th European conference on Computer Vision - Volume Part I
Robust 3D human face reconstruction by consumer binocular-stereo cameras
Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry
Global Non-rigid Alignment of Surface Sequences
International Journal of Computer Vision
Online modeling for realtime facial animation
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
3D shape regression for real-time facial animation
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Realtime facial animation with on-the-fly correctives
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
High detail flexible viewpoint facial video from monocular input using static geometric proxies
Proceedings of the 6th International Conference on Computer Vision / Computer Graphics Collaboration Techniques and Applications
3D Virtual worlds and the metaverse: Current status and future possibilities
ACM Computing Surveys (CSUR)
An anchor patch based optimization framework for reducing optical flow drift in long image sequences
ACCV'12 Proceedings of the 11th Asian conference on Computer Vision - Volume Part III
High fidelity facial animation capture and retargeting with contours
Proceedings of the 12th ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Reconstructing detailed dynamic face geometry from monocular video
ACM Transactions on Graphics (TOG)
On-set performance capture of multiple actors with a stereo camera
ACM Transactions on Graphics (TOG)
Robust Bayesian fitting of 3D morphable model
Proceedings of the 10th European Conference on Visual Media Production
Animation-aware quadrangulation
SGP '13 Proceedings of the Eleventh Eurographics/ACMSIGGRAPH Symposium on Geometry Processing
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We introduce a purely passive facial capture approach that uses only an array of video cameras, but requires no template facial geometry, no special makeup or markers, and no active lighting. We obtain initial geometry using multi-view stereo, and then use a novel approach for automatically tracking texture detail across the frames. As a result, we obtain a high-resolution sequence of compatibly triangulated and parameterized meshes. The resulting sequence can be rendered with dynamically captured textures, while also consistently applying texture changes such as virtual makeup.