Fitting smooth surfaces to dense polygon meshes
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Automatic reconstruction of B-spline surfaces of arbitrary topological type
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Reconstruction and representation of 3D objects with radial basis functions
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Smooth Adaptive Fitting of 3D Models Using Hierarchical Triangular Splines
SMI '05 Proceedings of the International Conference on Shape Modeling and Applications 2005
Spectral surface quadrangulation
ACM SIGGRAPH 2006 Papers
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We propose an algorithm to produce automatically a 3-D CAD model from a set of range data, based on non-uniform rational B-splines (NURBS) surface fitting technique. Our goal is to construct automatically continuous geometric models, assuming that the topology of the surface is unknown. In the propose algorithm, the triangulated surface is partitioned in quadrilateral patches, using Morse theory. The quadrilateral regions on the mesh are then regularized using geodesic curves and B-splines to obtain an improved smooth network on which to fit NURBS surfaces. NURBS surfaces are fitted and optimized using evolutionary strategies. In addition, the patches are smoothly joined guaranteeing C1 continuity. Experimental results are presented.