Mediacups: experience with design and use of computer-augmented everyday artefacts
Computer Networks: The International Journal of Computer and Telecommunications Networking - pervasive computing
Ubiquitous Computing Technologies for Ubiquitous Learning
WMTE '05 Proceedings of the IEEE International Workshop on Wireless and Mobile Technologies in Education
Speech pen: predictive handwriting based on ambient multimodal recognition
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Personalized Knowledge Awareness Map in Computer Supported Ubiquitous Learning
ICALT '06 Proceedings of the Sixth IEEE International Conference on Advanced Learning Technologies
The Ubiquitous Museum Learning Environment: Concept, Design, Implementation, and a Case Study
ICALT '06 Proceedings of the Sixth IEEE International Conference on Advanced Learning Technologies
An Educational Networking Infrastructure Supporting Ubiquitous Learning for School Students
ICALT '06 Proceedings of the Sixth IEEE International Conference on Advanced Learning Technologies
WMTE '06 Proceedings of the Fourth IEEE International Workshop on Wireless, Mobile and Ubiquitous Technology in Education
Learner-Space Knowledge Awareness Map in Computer Supported Ubiquitous Learning
WMTE '06 Proceedings of the Fourth IEEE International Workshop on Wireless, Mobile and Ubiquitous Technology in Education
On Smart-Care Services: Studies of Visually Impaired Users in Living Contexts
ICDS '07 Proceedings of the First International Conference on the Digital Society
Hi-index | 0.00 |
U-Learning has emerged with the development of UbiComp. In the precomputer era, people can only learn from surrounding environment or other people. Given a subject, it is difficult to find out the concerning learning contents in the real environment. In the era of CAI and M-Learning, people can choice to learn in the virtual world and rapidly find out the related virtual learning contents. But they still could not rapidly find the right learning contents in the real world which has confine the learner's learning practice. U-Learning, by making use of digital artifacts in the ubiquitous environment, has provided the possibility for a learner to learn from more extensive learning contents including both of the virtual contents and real contents, and bridge the virtual and real contents seamlessly. In such a system, people learn not only from books or web pages, but also they can explore their knowledge in the real world as well. In this paper, the architecture of a ubiquitous query and answer system for pupils is presented to show the possibility of integration of searching and providing real and virtual learning contents in a ubiquitous environment. And a matching algorithm is proposed for find out the proper learning contents by matching the learning contents database with the ubiquitous learning environment database. Finally, the scene of learning by such a system is shown through a concrete example.