Real Time Muscle Deformations using Mass-Spring Systems
CGI '98 Proceedings of the Computer Graphics International 1998
Tetrahedral mass spring model for fast soft tissue deformation
IS4TM'03 Proceedings of the 2003 international conference on Surgery simulation and soft tissue modeling
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The work presented in this paper refers to the implementation of a product development process based on the use of virtual model of the human body to design specific custom-fit product, such as a prosthesis socket (interface between the residual limb and the mechanical part of the prosthesis). It considers the integration of advanced ICT tools coming from the reverse engineering, the physics-based modelling and simulation, and the rapid prototyping fields. The paper describes problems related to the implementation of each step within a real socket development process.