A simple method for computing general position in displaying three-dimensional objects
Computer Vision, Graphics, and Image Processing
Visibility, occlusion, and the aspect graph
International Journal of Computer Vision
Finding the optimal shadows of a convex polytope
SCG '85 Proceedings of the first annual symposium on Computational geometry
Voronoi diagrams on the sphere
Computational Geometry: Theory and Applications
Finding the Best Viewpoints for Three-Dimensional Graph Drawings
GD '97 Proceedings of the 5th International Symposium on Graph Drawing
On Removing Non-degeneracy Assumptions in Computational Geometry
CIAC '97 Proceedings of the Third Italian Conference on Algorithms and Complexity
IEEE Transactions on Pattern Analysis and Machine Intelligence
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In an orthogonal projection of a convex polyhedron P the visibility ratio of a face f (similarly of an edge e) is the ratio of orthogonally projected area of f (length of e) and its actual area (length). In this paper we give algorithms for nice projections of P such that the minimum visibility ratio over all visible faces (over all visible edges) is maximized.