A randomized algorithm for two servers in cross polytope spaces

  • Authors:
  • Wolfgang Bein;Kazuo Iwama;Jun Kawahara;Lawrence L. Larmore;James A. Oravec

  • Affiliations:
  • Center for the Advanced Study of Algorithms, School of Computer Science, University of Nevada Las Vegas, Nevada;School of Informatics, Kyoto University, Kyoto, Japan;School of Informatics, Kyoto University, Kyoto, Japan;Center for the Advanced Study of Algorithms, School of Computer Science, University of Nevada Las Vegas, Nevada;Center for the Advanced Study of Algorithms, School of Computer Science, University of Nevada Las Vegas, Nevada

  • Venue:
  • WAOA'07 Proceedings of the 5th international conference on Approximation and online algorithms
  • Year:
  • 2007

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Abstract

It has been a long-standing open problem to determine the exact randomized competitiveness of the 2-server problem, that is, the minimum competitiveness of any randomized online algorithm for the 2- server problem. For deterministic algorithms the best competitive ratio that can be obtained is 2 and no randomized algorithm is known that improves this ratio for general spaces. For the line, Bartal et al. [2] give a 155/78 competitive algorithm, but their algorithm is specific to the geometry of the line. We consider here the 2-server problem over Cross Polytope Spaces M2,4. We obtain an algorithm with competitive ratio of 19/12, and show that this ratio is best possible. This algorithm gives the second non-trivial example of metric spaces with better than 2 competitive ratio. The algorithm uses a design technique called the knowledge state technique - a method not specific to M2,4.