Interactive Evolutionary Computation-Based Hearing Aid Fitting
IEEE Transactions on Evolutionary Computation
ISNN'10 Proceedings of the 7th international conference on Advances in Neural Networks - Volume Part I
Interactive genetic algorithms with large population and semi-supervised learning
Applied Soft Computing
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Traditional interactive genetic algorithms often have small population size because of a limited human-computer interface and user fatigue, which restricts these algorithms' performances to some degree. In order to effectively improve these algorithms' performances and alleviate user fatigue, we propose an interactive genetic algorithm with variational population size in this paper. In the algorithm, the whole evolutionary process is divided into two phases, i.e. fluctuant phase and stable phase of the user's cognition. In fluctuant phase, a large population is adopted and divided into several coarse clusters according to the similarity of individuals. The user only evaluates these clusters' centers, and the other individuals' fitness is estimated based on the acquired information. In stable phase, the similarity threshold changes along with the evolution, leading to refined clustering of the population. In addition, elitist individuals are reserved to extract building blocks. The offspring is generated based on these building blocks, leading to a reduced population. The proposed algorithm is applied to a fashion evolutionary design system, and the results validate its efficiency.