On the constancy of internet path properties
IMW '01 Proceedings of the 1st ACM SIGCOMM Workshop on Internet Measurement
Observations on game server discovery mechanisms
NetGames '02 Proceedings of the 1st workshop on Network and system support for games
Provisioning on-line games: a traffic analysis of a busy counter-strike server
Proceedings of the 2nd ACM SIGCOMM Workshop on Internet measurment
Measuring Bottleneck Link Speed in Packet-Switched Networks
Measuring Bottleneck Link Speed in Packet-Switched Networks
Some findings on the network performance of broadband hosts
Proceedings of the 3rd ACM SIGCOMM conference on Internet measurement
A geographic redirection service for on-line games
MULTIMEDIA '03 Proceedings of the eleventh ACM international conference on Multimedia
Access network delay in networked games
NetGames '03 Proceedings of the 2nd workshop on Network and system support for games
Proceedings of 3rd ACM SIGCOMM workshop on Network and system support for games
Packet-dispersion techniques and a capacity-estimation methodology
IEEE/ACM Transactions on Networking (TON)
A traffic model for the Xbox game Halo 2
NOSSDAV '05 Proceedings of the international workshop on Network and operating systems support for digital audio and video
Game server selection for multiple players
NetGames '05 Proceedings of 4th ACM SIGCOMM workshop on Network and system support for games
Traffic characteristics of a massively multi-player online role playing game
NetGames '05 Proceedings of 4th ACM SIGCOMM workshop on Network and system support for games
Dissecting server-discovery traffic patterns generated by multiplayer first person shooter games
NetGames '05 Proceedings of 4th ACM SIGCOMM workshop on Network and system support for games
Analysis of factors affecting players' performance and perception in multiplayer games
NetGames '05 Proceedings of 4th ACM SIGCOMM workshop on Network and system support for games
Measurement-based characterization of a collection of on-line games
IMC '05 Proceedings of the 5th ACM SIGCOMM conference on Internet Measurement
Characterizing residential broadband networks
Proceedings of the 7th ACM SIGCOMM conference on Internet measurement
Measuring bandwidth between planetlab nodes
PAM'05 Proceedings of the 6th international conference on Passive and Active Network Measurement
Donnybrook: enabling large-scale, high-speed, peer-to-peer games
Proceedings of the ACM SIGCOMM 2008 conference on Data communication
Discovering First Person Shooter game servers online: techniques and challenges
International Journal of Advanced Media and Communication
Matchmaking for online games and other latency-sensitive P2P systems
Proceedings of the ACM SIGCOMM 2009 conference on Data communication
Exploiting dynamicity in graph-based traffic analysis: techniques and applications
Proceedings of the 5th international conference on Emerging networking experiments and technologies
Networked Graphics: Building Networked Games and Virtual Environments
Networked Graphics: Building Networked Games and Virtual Environments
Improving online gaming quality using detour paths
Proceedings of the international conference on Multimedia
Scalable and systematic Internet-wide path and delay estimation from existing measurements
Computer Networks: The International Journal of Computer and Telecommunications Networking
REED: Optimizing first person shooter game server discovery using network coordinates
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
P2P consistency support for large-scale interactive applications
Computer Networks: The International Journal of Computer and Telecommunications Networking
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