Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Surface reconstruction from unorganized points
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Three-dimensional alpha shapes
ACM Transactions on Graphics (TOG)
Using generic programming for designing a data structure for polyhedral surfaces
Computational Geometry: Theory and Applications - Special issue on applications and challenges
Geometric structures for three-dimensional shape representation
ACM Transactions on Graphics (TOG)
Proceedings of the sixth ACM symposium on Solid modeling and applications
Geometry and topology for mesh generation
Geometry and topology for mesh generation
The Ball-Pivoting Algorithm for Surface Reconstruction
IEEE Transactions on Visualization and Computer Graphics
Effective Computational Geometry for Curves and Surfaces (Mathematics and Visualization)
Effective Computational Geometry for Curves and Surfaces (Mathematics and Visualization)
Poisson surface reconstruction
SGP '06 Proceedings of the fourth Eurographics symposium on Geometry processing
Voronoi-based variational reconstruction of unoriented point sets
SGP '07 Proceedings of the fifth Eurographics symposium on Geometry processing
Moving parabolic approximation of point clouds
Computer-Aided Design
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We use a moving parabolic approximation (MPA) to reconstruct a triangular mesh approximating the underlying surface of a point cloud. We suggest an efficient procedure to generate an initial mesh from a point cloud of closed shape. Then we refine this mesh selectively by comparing estimates of curvature from the point cloud with curvatures computed from the current mesh. We present several examples which demonstrate robustness of our method in the presence of noise, and show that the resulting reconstructions preserve geometric detail.