Real Time Online Motion Capture for Entertainment Applications

  • Authors:
  • Muhammad Zeeshan Patoli;Michael Gkion;Paul Newbury;Martin White

  • Affiliations:
  • -;-;-;-

  • Venue:
  • DIGITEL '10 Proceedings of the 2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning
  • Year:
  • 2010

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Abstract

We present a real-time online animation and lip syncing solution based on personal motion sensing for use in entertainment and theme park applications. Our solution streams real-time motion capture based animation, video and voice data over the Internet using UDP. Motion capture data is streamed from the eMove mocap suit over the Internet into a client application, which provides a lip synced 3D animated character or puppet. Applications include online digital puppeteering and games where the character is animated in real time.