IEEE Transactions on Information Theory
Synchronization, intermittency and critical curves in a duopoly game
Mathematics and Computers in Simulation
Multistability in a dynamic Cournot game with three oligopolists
Mathematics and Computers in Simulation
Complex dynamics and synchronization of a duopoly game with bounded rationality
Mathematics and Computers in Simulation
Analysis of a duopoly game with delayed bounded rationality
Applied Mathematics and Computation
Automatica (Journal of IFAC)
Original article: Decision making in dynamic stochastic Cournot games
Mathematics and Computers in Simulation
Mathematics and Computers in Simulation
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In this paper, a Cournot game in an oligopolistic market with incomplete information is considered. The market consists of some producers that compete for getting higher payoffs. For optimal decision making, each player needs to estimate its rivals' behaviors. This estimation is carried out using linear regression and recursive weighted least-squares method. As the information of each player about its rivals increases during the game, its estimation of their reaction functions becomes more accurate. Here, it is shown that by choosing appropriate regressors for estimating the strategies of other players at each time-step of the market and using them for making the next step decision, the game will converge to its Nash equilibrium point. The simulation results for an oligopolistic market show the effectiveness of the proposed method.