Piecewise smooth surface reconstruction
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Non-uniform recursive subdivision surfaces
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Curves and surfaces for CAGD: a practical guide
Curves and surfaces for CAGD: a practical guide
ACM SIGGRAPH 2003 Papers
Sharp Features on Multiresolution Subdivision Surfaces
PG '01 Proceedings of the 9th Pacific Conference on Computer Graphics and Applications
T-spline simplification and local refinement
ACM SIGGRAPH 2004 Papers
Shape characterization of subdivision surfaces: case studies
Computer Aided Geometric Design
Extended subdivision surfaces: Building a bridge between NURBS and Catmull-Clark surfaces
ACM Transactions on Graphics (TOG)
Ternary subdivision for quadrilateral meshes
Computer Aided Geometric Design
Non-uniform subdivision for B-splines of arbitrary degree
Computer Aided Geometric Design
A symmetric, non-uniform, refine and smooth subdivision algorithm for general degree B-splines
Computer Aided Geometric Design
Non-uniform B-spline subdivision using refine and smooth
Proceedings of the 12th IMA international conference on Mathematics of surfaces XII
Non-uniform recursive Doo-Sabin surfaces
Computer-Aided Design
Beyond Catmull–Clark? A Survey of Advances in Subdivision Surface Methods
Computer Graphics Forum
Cubic subdivision schemes with double knots
Computer Aided Geometric Design
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The Double Insertion, Nonuniform, Stationary subdivision surface (DINUS) generalizes both the nonuniform, bicubic spline surface and the Catmull-Clark subdivision surface. DINUS allows arbitrary knot intervals on the edges, allows incorporation of special features, and provides limit point as well as limit normal rules. It is the first subdivision scheme that gives the user all this flexibility and at the same time all essential limit information, which is important for applications in modeling and adaptive rendering. DINUS is also amenable to analysis techniques for stationary schemes. We implemented DINUS as an Autodesk Maya plugin to show several modeling and rendering examples.