Electromyogram (EMG) driven system based virtual reality for prosthetic and rehabilitation devices

  • Authors:
  • Adel Al-Jumaily;Ricardo A. Olivares

  • Affiliations:
  • University of Technology, Sydney, Australia;University of Technology, Sydney, Australia

  • Venue:
  • Proceedings of the 11th International Conference on Information Integration and Web-based Applications & Services
  • Year:
  • 2009

Quantified Score

Hi-index 0.00

Visualization

Abstract

The users of current prosthetic and rehabilitation devices are facing problems to adapt to their new hosts or not receiving any bio-feedback despite rehabilitation process and retraining, particularly when working with Electromyogram (EMG) signals. In characterizing virtual human limbs, as a potential prosthetic device in 3D virtual reality, patients are able to familiarize themselves with their new appendage and its capabilities in a virtual training environment or can see their movements' intention. This paper presents a Virtual Reality (VR) based design and implementation of a below-shoulder 3D human arm capable of 10-class EMG based motions driven system of biomedical EMG signal. The method considers a signal classification output as potential control stimulus to drive the virtual prosthetic prototype. A hierarchical design methodology is adopted based on anatomical structure, congruent with Virtual Reality Modeling Language (VRML) architecture. The resulting simulation is based on a portable, self-contained VR model implementation paired with an instrumental virtual control-select board capable of actuating any combinations of singular or paired kinematic 10-class EMG motions. The built model allows for multiple degree of freedom profiles as the classes can be activated independently or in conjunction with others allowing enhanced arm movement.