Journal of Intelligent Information Systems
A 3D Virtual Model of the Knee Driven by EMG Signals
AI*IA '07 Proceedings of the 10th Congress of the Italian Association for Artificial Intelligence on AI*IA 2007: Artificial Intelligence and Human-Oriented Computing
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The users of current prosthetic and rehabilitation devices are facing problems to adapt to their new hosts or not receiving any bio-feedback despite rehabilitation process and retraining, particularly when working with Electromyogram (EMG) signals. In characterizing virtual human limbs, as a potential prosthetic device in 3D virtual reality, patients are able to familiarize themselves with their new appendage and its capabilities in a virtual training environment or can see their movements' intention. This paper presents a Virtual Reality (VR) based design and implementation of a below-shoulder 3D human arm capable of 10-class EMG based motions driven system of biomedical EMG signal. The method considers a signal classification output as potential control stimulus to drive the virtual prosthetic prototype. A hierarchical design methodology is adopted based on anatomical structure, congruent with Virtual Reality Modeling Language (VRML) architecture. The resulting simulation is based on a portable, self-contained VR model implementation paired with an instrumental virtual control-select board capable of actuating any combinations of singular or paired kinematic 10-class EMG motions. The built model allows for multiple degree of freedom profiles as the classes can be activated independently or in conjunction with others allowing enhanced arm movement.