Learning with continuous experts using drifting games

  • Authors:
  • Indraneel Mukherjee;Robert E. Schapire

  • Affiliations:
  • Department of Computer Science, Princeton University, 35 Olden Street, Princeton, NJ 08540, United States;Department of Computer Science, Princeton University, 35 Olden Street, Princeton, NJ 08540, United States

  • Venue:
  • Theoretical Computer Science
  • Year:
  • 2010

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Abstract

We consider the problem of learning to predict as well as the best in a group of experts making continuous predictions. We assume the learning algorithm has prior knowledge of the maximum number of mistakes of the best expert. We propose a new master strategy that achieves the best known performance for on-line learning with continuous experts in the mistake bounded model. Our ideas are based on drifting games, a generalization of boosting and on-line learning algorithms. We prove new lower bounds based on the drifting games framework which, though not as tight as previous bounds, have simpler proofs and do not require an enormous number of experts. We also extend previous lower bounds to show that our upper bounds are exactly tight for sufficiently many experts. A surprising consequence of our work is that continuous experts are only as powerful as experts making binary or no prediction in each round.