Structured content modeling for cinematic information
ACM SIGCHI Bulletin
Object composition and playback models for handling multimedia data
MULTIMEDIA '93 Proceedings of the first ACM international conference on Multimedia
SEPIA: a cooperative hypermedia authoring environment
ECHT '92 Proceedings of the ACM conference on Hypertext
The Amsterdam hypermedia model: adding time and context to the Dexter model
Communications of the ACM
Capturing and playing multimedia events with STREAMS (demonstration)
MULTIMEDIA '94 Proceedings of the second ACM international conference on Multimedia
The tenet real-time protocol suite: a demonstration
MULTIMEDIA '94 Proceedings of the second ACM international conference on Multimedia
Eventor: an authoring system for interactive multimedia applications
Multimedia Systems
Integrating open hypermedia systems with the World Wide Web
HYPERTEXT '97 Proceedings of the eighth ACM conference on Hypertext
Nsync—a toolkit for building interactive multimedia presentations
MULTIMEDIA '98 Proceedings of the sixth ACM international conference on Multimedia
Contextualizing Discussions in Distance Learning Systems
ICALT '04 Proceedings of the IEEE International Conference on Advanced Learning Technologies
Structured multimedia authoring
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Live editing of hypermedia documents
Proceedings of the 2006 ACM symposium on Document engineering
A real-time interactive virtual classroom multimedia distancelearning system
IEEE Transactions on Multimedia
Examples of distance learning projects in the European Community
IEEE Transactions on Education
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Advance in technologies has revolutionized the traditional mode of teaching and learning. Various media authoring systems have been developed in order to enhance the effectiveness of learning and teaching processes by supplementing traditional teaching materials such as text books and lecture notes with interactive digital media. In this paper, we are going to discuss two media authoring systems, KooBits and Web 2.0 Media Publisher, which incorporate creativity, innovation and cutting-edge technologies such as Artificial Intelligence and Asynchronous JavaScript and XML (AJAX). The major part of KooBits system is a client based e-book editor that is specifically designed to enhance interactivity, while Web 2.0 Media Publisher is a server based publishing platform. This paper describes various features, design consideration, implementation of KooBits and Web 2.0 Media Publisher, and compares them with other existing systems in terms of these aspects. Possible future developments for KooBits and some applications for Web 2.0 Media Publisher are also being discussed in the end.