Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames
A fast all nearest neighbor algorithm for applications involving large point-clouds
Computers and Graphics
Prominence convergence in the collective synchronization of situated multi-agents
Information Processing Letters
A simple heuristic to find efficiently k-nearest neighbors in flocking behaviors
AMERICAN-MATH'12/CEA'12 Proceedings of the 6th WSEAS international conference on Computer Engineering and Applications, and Proceedings of the 2012 American conference on Applied Mathematics
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