Bayeux: an architecture for scalable and fault-tolerant wide-area data dissemination
NOSSDAV '01 Proceedings of the 11th international workshop on Network and operating systems support for digital audio and video
Chord: A scalable peer-to-peer lookup service for internet applications
Proceedings of the 2001 conference on Applications, technologies, architectures, and protocols for computer communications
A scalable content-addressable network
Proceedings of the 2001 conference on Applications, technologies, architectures, and protocols for computer communications
Distributed object location in a dynamic network
Proceedings of the fourteenth annual ACM symposium on Parallel algorithms and architectures
Pastry: Scalable, Decentralized Object Location, and Routing for Large-Scale Peer-to-Peer Systems
Middleware '01 Proceedings of the IFIP/ACM International Conference on Distributed Systems Platforms Heidelberg
Application-Level Multicast Using Content-Addressable Networks
NGC '01 Proceedings of the Third International COST264 Workshop on Networked Group Communication
Bittorrent is an auction: analyzing and improving bittorrent's incentives
Proceedings of the ACM SIGCOMM 2008 conference on Data communication
Classifying peer-to-peer network coding schemes
Proceedings of the twenty-first annual symposium on Parallelism in algorithms and architectures
Paircoding: Improving File Sharing Using Sparse Network Codes
ICIW '09 Proceedings of the 2009 Fourth International Conference on Internet and Web Applications and Services
Do incentives build robustness in bit torrent
NSDI'07 Proceedings of the 4th USENIX conference on Networked systems design & implementation
IEEE Transactions on Information Theory
Scribe: a large-scale and decentralized application-level multicast infrastructure
IEEE Journal on Selected Areas in Communications
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Partitioning is the dominant technique to transmit large files in peer-to-peer networks. A peer can redistribute each part immediately after its download. BitTorrent combines this approach with incentives for uploads and has thereby become the most successful peer-to-peer network. However, BitTorrent fails if files are unpopular and are distributed by irregularly participating peers. It is known that Network Coding always provides the optimal data distribution, referred as optimal performance. Yet, for encoding or decoding a single code block the whole file must be read and users are not willing to read O(n2) data blocks from hard disk for sending n message blocks. We call this the disk read/write complexity of an encoding. It is an open question whether fast network coding schemes exist. In this paper we present a solution for simple communication patterns. Here, in a round model each peer can send a limited amount of messages to other peers. We define the depth of this directed acyclic communication graph as the maximum path length (not counting the rounds). In our online model each peer knows the bandwidth of its communication links for the current round, but neither the existence nor the weight of links in future rounds. In this paper we analyze BitTorrent, Network Coding, Tree Coding, and Tree Network Coding. We show that the average encoding and decoding complexity of Tree Coding is bounded by O(kn log2 n) disk read/write-operations where k is the number of trees and n the number of data blocks. Tree Coding has perfect performance in communication networks of depth two with a disk read/write complexity of O(pnt log3 n) where p is the number of peers, t is the number of rounds, and n is the number of data blocks. For arbitrary networks Tree Coding performs optimally using 2(δ+1) t-1 p log2 n trees which results in a read/write complexity of O((δ+1)t-1 n log3 n) for t rounds and in-degree δ